Think Brilliance

An idea who wants to be brilliant, but...


This is my animation final project short-film while attending Vancouver Film School's 3D and Visual Effects program.

 

Animation Process

Mr. Lightbulb's animation was approached with traditional animation in mind. Instead of letting the computer dictate how the ideas and poses would be, I started all with sketching every idea and pose needed, plan it all out on paper, to make sure the flow wasn't lost due to any technical limitations.


Once, in the computer I used a very basic and almost broken rig, that would allow me to place the major masses of the character where needed, and then, to keep the animation more gestural, and true to it's traditional form, I sculpted on top of each frame to get the proper feeling that was intended. This allowed me to approach the shot more like drawings/maquettes rather than separate pieces like it's usually done in most 3D productions.

Hand-drawn Test

Basic Rig Pose

Sculpted Pose with Render

Hand-drawn Test

Basic Rig Pose

Sculpted Pose with Render

Hand-drawn Test

Basic Rig Pose

Sculpted Pose with Render

Miscellaneous Process Images

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Exploration sketches of Mr. Lightbulb
Exploring some of the main beats of the shot
Storyboarding out the end part of the shot
Exploring ideas and phrasing for the shot
Exploration sketch of Mr. Lightbulb
Exploration sketch of Mr. Lightbulb
Exploration sketch of Mr. Lightbulb
Exploration sketch of Mr. Lightbulb
Props base geometry
Mr. Lightbubl's base geometry
Mr. Lightbulb's rig
Some of the countless software crashes, distorting the geometry into fun poses
Shooting the title sequence at Arcelia's

Early Hand-Drawn Test

This is one of the very first hand-drawn tests which was fundamental to explore who the character is? how would the character behave, and what kind of graphic shapes would he need to hit.


Before even approaching the computer, it only seemed like a good idea to explore the character without any of the constrains that the computer gives us. Although the test, is pretty primitive, it gave me a lot of information, on the feelings of Mr. Lightbulb.

Lights Test

This is a light animation test that I did in Nuke for Fernando (lighter) before he sent the animation to render with all the shading and lighting, so that he could hook up the timing of when Mr. Lightbulb was going to be on and off.


Fernando did an amazing job, at setting up Nuke for me so that he could just explain me how to key-frame the lights, and made it feel so intuitive to animate on.

Stills

 

FESTIVALS + AWARDS

CREDITS

SPECIAL THANKS