An idea who wants to be brilliant, but...
This is my animation final project short-film while attending Vancouver Film School's 3D and Visual Effects program.
Mr. Lightbulb's animation was approached with traditional animation in mind. Instead of letting the computer dictate how the ideas and poses would be, I started all with sketching every idea and pose needed, plan it all out on paper, to make sure the flow wasn't lost due to any technical limitations.
Once, in the computer I used a very basic and almost broken rig, that would allow me to place the major masses of the character where needed, and then, to keep the animation more gestural, and true to it's traditional form, I sculpted on top of each frame to get the proper feeling that was intended. This allowed me to approach the shot more like drawings/maquettes rather than separate pieces like it's usually done in most 3D productions.
This is one of the very first hand-drawn tests which was fundamental to explore who the character is? how would the character behave, and what kind of graphic shapes would he need to hit.
Before even approaching the computer, it only seemed like a good idea to explore the character without any of the constrains that the computer gives us. Although the test, is pretty primitive, it gave me a lot of information, on the feelings of Mr. Lightbulb.
Lightbulb's animation was posed to camera, here's some different perspectives that show how broken the rig needed to get to achieve some of the poses. The only thing that mattered, is that the silhouette worked on camera.
There's also a shot displaying the rig controls, which consisted of a very basic base bone rig that merely placed the character on the scene, and a bunch of lattices, and clusters. These would help get a doll like pose, and the rest was added with corrective blend shape sculpts.
Here's the corrective blend shapes used on the lightbulb's head geometry. Other geometries like the base of the bulb, would have their own corrective blendshapes as well
These shapes are called almost every frame to form the poses, using them as the base workflow to animate almost rigless.
Tools back in 2011 were kind of limited for this approach, and it was definitely a lot of repetitive hand work, but worth it to achieve a handcrafted feeling on the animation.
This is a light animation test that I did in Nuke for Fernando (lighter) before he sent the animation to render with all the shading and lighting, so that he could hook up the timing of when Mr. Lightbulb was going to be on and off.
Fernando did an amazing job, at setting up Nuke for me so that he could just explain me how to key-frame the lights, and made it feel so intuitive to animate on.
2014 - Official Selection -
Kyiv International Short Film Festival2014 - Official Selection -
Reel 2 Real Film Festival2013 - Official Selection -
Australian International Animation Festival2013 - Official Selection -
Melbourne International Animation Festival2013 - Official Selection -
Festival Internacional De Cine Fantástico De Monachil2012 - Official Selection -
NextFrame International Student Film and Video Festival2012 - Official Selection -
Anifest Rozafa International Animated Film Festival for Children and Youth2012 - Official Selection -
Primanima World Festival of First Animations2012 - Official Selection -
Vancouver Short Film Festival2012 - Official Selection -
KLIK! Amsterdam Animation Festival2012 - Official Selection -
The International Youth Festival of Short Cinema and Animation METERS2012 - Official Selection -
SoDak Animation Festival2012 - Official Selection -
Anima Multi2012 - Official Selection -
Festival Internacional Cinematográfico de Toluca2012 - Official Selection -
Film One Fest2012 - Official Selection -
Animation Block Party2012 - Official Selection -
Guanajuato International Film Festival2012 - Official Selection -
SCINEMA Festival of Science Film2012 - Official Selection -
Hyart Film Festival2012 - Official Selection -
Toronto Animation Arts Festival International2012 - Official Selection -
Toronto Student Film Festival2012 - Official Selection -
Screen Social2012 - Official Selection -
WorldKids International Film Festival2012 - 2nd Place Winner -
Jallo Festival of Animation and Games2012 - Featured on -
Cartoon Brew - Animated Fragments #172012 - Featured on -
Abduzeedo - Daily inspiration #10542012 - Featured on -
From Up North - Motion Graphics Inspiration #429Animation + Modeling + Rigging + Storyboards + Voice Acting:
Diego De la RochaAudio:
Matthew ThomasAudio (Timing):
Daniel FerreiraCharacter Design:
Georgina RomoConcept Development:
Chris De la RochaLighting + Compositing:
Luis Fernando Centurión FigueroaMatte Painter + Colourist:
Shivas ThilakMEL Tools:
Sirak GhebremusseScreenplay:
Sean Anthony DavisTitle Sequence Director of Photography:
Arcelia Ocaña Manjarrez